Mosaic · NVIDIA

Measured inference improvements on NVIDIA GPUs.

Mosaic powers our agents as they write and refine kernels for NVIDIA GPUs and CUDA. Explore the recorded results from Geodd’s NVIDIA optimization work, including generation speed, first-token delay, and GPU allocation.

Measured performance02 / Benchmarks

Measured results from Geodd AI optimization.

Our AI agents use Geodd’s hardware-specific LLMs to improve how models run. Compare recorded baseline performance with Geodd’s optimized configurations.

Mean generation rateTokens / second · scale 0–200
01 / NVIDIA H200

Qwen 2.5 7B

+51.8% higher generation rate

vLLM baseline128.57 tokens/s
Geodd AI optimization195.16 tokens/s

Mean time to first token was 23.8% lower in the Geodd run.

Test configuration

Baseline: vLLM with FP8 dynamic on H200. Geodd precision, batch settings, workload lengths, and runtime versions were not recorded for this pair.

02 / NVIDIA RTX Pro 6000

Mistral Nemo

+102.4% higher generation rate

vLLM baseline32.94 tokens/s
Geodd AI optimization66.66 tokens/s

Mean time to first token increased slightly, from 866.4 to 888.1 ms.

Test configuration

The Geodd run is FP8 and is also labeled custom batching. Baseline precision and RTX Pro 6000 generation are unspecified. Full workload and runtime settings are incomplete.

03 / NVIDIA A100 · batch 16

Qwen3 32B

+61.4% higher generation rate

Recorded baseline20.75 tokens/s
Geodd AI optimization33.49 tokens/s

Mean time to first token was nearly unchanged, at 740.6 to 741.5 ms.

Test configuration

The Geodd run is BF16 at batch 16 on A100. The recorded entry says Baseline; its serving engine and precision are unspecified. Full workload and runtime settings are incomplete.

Selected results from Geodd’s benchmark notes. Qwen 2.5 and Mistral Nemo use vLLM baselines. Qwen3 uses the recorded entry labeled “Baseline”; its serving engine is unspecified. These are configuration comparisons, with incomplete workload and runtime settings.

These comparisons do not isolate the contribution of a particular kernel change. Generation rate and time to first token are separate metrics.

Qwen 2.5 7B · NVIDIA H200

51.8% higher generation rate. 23.8% lower time to first token.

In the recorded H200 comparison, Qwen 2.5 7B reached 195.16 tokens per second, up from 128.57 with the vLLM baseline. Mean time to first token fell from 789.2 ms to 601.4 ms.

Qwen 2.5 7B: recorded H200 comparison
Mean metricvLLM baselineGeodd AI optimization
Generation rate128.57 tokens/s195.16 tokens/s
Time to first token789.2 ms601.4 ms
Time taken3.9344 s2.6599 s

Baseline: vLLM with FP8 dynamic on H200. Geodd precision, batch settings, workload lengths, and runtime versions were not recorded for this pair. Results describe these runs; they do not isolate the contribution of a particular kernel change.

Trinity Mini · NVIDIA H200

From 61.04 to 114.51 tokens per second.

Across four recorded versions, Trinity Mini’s mean generation rate increased by 87.6% from the first version to the final recorded version.

  1. First version61.04 tokens/s
  2. Second version64.67 tokens/s
  3. Third version75.70 tokens/s
  4. Final version114.51 tokens/s

This measures progress from our first recorded optimization version. Against the separately recorded vLLM baseline of 78.00 tokens/s, the final run’s generation rate was 46.8% higher. Its mean time to first token was also higher: 2.9265 s, compared with 0.7055 s for vLLM.

Case studies03 / Case studies

What the agent changed. What the tests showed.

Our case studies will explain the workload, the bottleneck, and the changes produced by the AI agent and its LLM. Each study will connect that work to the measured result, including the effect on production performance where deployment has been documented.

  1. Qwen 2.5 7B / H200

    Generation speed and first-token delay.

    A recorded 51.8% increase in generation rate and 23.8% reduction in time to first token.

  2. Mistral Nemo / RTX Pro 6000

    Custom batching for Mistral Nemo.

    A configuration labeled “custom batching” reached 66.66 tokens/s, compared with 32.94 tokens/s for the vLLM baseline. Mean time to first token increased slightly, from 866.4 to 888.1 ms.

  3. Qwen3 32B / A100

    More tokens per second at batch 16.

    At batch 16, the Geodd BF16 run reached 33.49 tokens/s against a recorded baseline of 20.75 tokens/s. Mean time to first token was nearly unchanged.

These summaries show measured outcomes. Full engineering case studies will include the agent’s changes, verification, and production results where documented. Successful kernels and measured results inform the next experiments and further development of our LLMs.

Run on your own GPU

Try the models yourself.

Selected optimized legacy inference models are available as free, public Docker images for the community. Use them in your own projects and evaluate our claims. We’ll keep adding to the local model catalog.

Choose a supported model and hardware configuration from the catalog. A public image tag alone does not guarantee reproduction of a recorded benchmark.